Alexander Bakharev

Alexander Bakharev

Director of Product · Head of Production — Portugal, Remote EU

Open to Director of Product and Head of Production/Development engagements — EU, remote or relocation.

Director of Product and Head of Production with 15+ years leading production, product delivery, and scale operations across game development and technology. Managed distributed cross-functional teams of up to 150+ and €6M+ P&L and contributed to 70+ shipped titles. Over the last three years, used GenAI, MCP-based workflows, and multi-agent systems as practical production and operations tools: image-to-3D production for a 10M+ item catalogue, large-scale art cost optimization, autonomous community operations, B2B workflow automation, OSINT early-warning systems, and AI-driven team assembly.

€6M+ P&L managed
150+ people led
70+ shipped titles
15+ years experience

Experience

Director of Product · Head of Production · AI Production Lead Feb 2025 – Present

Coordination Systems Consulting (Independent | B2B) · Lisbon, Portugal · Remote-EU

Embedded across client engagements as execution owner for production transformation, game production, generative content pipelines, and AI-enabled operations. Architected a generative 3D content pipeline for a 10M+ item catalogue, reducing projected production cost from €2.8M to €400K. Built ENIGMA, an 18-agent OSINT early-warning system, and WorkMesh, an AI-driven team assembly system for a 2,000-contractor pool.

Head of Production Jul 2022 – Jan 2025

X-FLOW (Happy Color, 280M+ downloads) · Remote-EU

Led operations for a MOBA and 4X strategy titles across 5 countries, managing €6M+ in development budgets and 150+ people. Ran A/B testing and tracked ARPU, ROAS, CPI, and D1/D7/D30 retention for Tier 1 markets (US, UK, DE, JP). Deployed an in-house Stable Diffusion pipeline eliminating €700K in external art costs over 12 months. Delivered a full-featured MOBA in 17 months against a 3+ year industry norm.

Head of Production Apr 2021 – Jun 2022

BeatHead · Hybrid-casual mobile games

Built and scaled a cross-functional team to 14; shipped 18 hybrid-casual titles from 30+ prototypes in 7 months. Owned end-to-end product strategy, concept to launch, working directly with publishers. Ran A/B testing and LTV-driven UA decisions across Tier 1 and Tier 2 markets.

Lead Producer Jul 2019 – Apr 2021

Azur Interactive Games · Casual / hybrid-casual publishing

Evaluated 20–30 prototypes monthly, owning the full pipeline from concept to soft launch. Led A/B testing, analytics, and monetization; optimized retention and LTV across Tier 1 and Tier 2 markets with international studios.

CEO Oct 2017 – May 2019

Net Riders · Warsaw, Poland

Founded and scaled a fully remote studio to 16 people across 4 countries in 9 months; raised €1.2M seed. Led full-cycle development of a mobile online shooter to a publisher-ready MVP.

CEO Earlier

Midcore Brothers

Scaled a casual-games studio to 41 people; 70+ shipped titles; full-cycle production for Big Fish Games.

Skills

Executive & Operations Production Operations · P&L Ownership · Launch Strategy · Distributed / Remote Team Leadership · Stakeholder & Investor Relations · Process Design & Scaling · Data-driven Decision-making · Risk Management · Due Diligence
AI & Production AI Pipeline Architecture · Multi-Agent Systems & Orchestration · Generative AI (2D/3D: FLUX, Stable Diffusion, image-to-3D) · LLM / Agent Operations (AgentOps) · Model Context Protocol (MCP) · RAG · Workflow Orchestration (Prefect) · AI Product Management
Marketing & Growth A/B Testing · ARPU · ROAS · CPI · LTV Modeling · UA Strategy · Tier 1 / Tier 2 Market Segmentation · Retention Optimization (D1/D7/D30)
Gaming Production Strategy · Roadmap & Resource Planning · Agile / Scrum · Jira · Vendor Management · Budget Ownership · LiveOps · Soft Launch · Global Launch · KPI Ownership · Retention · LTV · Monetization · A/B Testing

Education

Master of Laws — Banking, Corporate, Finance & Securities Law, Kyiv Institute of Internal Affairs
Master of Finance — Banking & Financial Services, Alfred Nobel University

Certifications

Anthropic — April 2026 Building with the Claude API · AI Fluency: Framework & Foundations · Introduction to Agent Skills · Claude Code in Action · Introduction to MCP · MCP: Advanced Topics · Claude 101
Other Google Project Management · Google Prompting Essentials · Generative AI for Cybersecurity Professionals (IBM) · AI in Education (UPenn) · Gamification (UPenn) · Game Theory (Stanford)

Languages

English — Full Professional Proficiency · Ukrainian — Native · Russian — Native
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